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Spite: TO HEL AND BACK
A 3rd Person Action Game

"As a viking with a death wish, reclaim the shards of your axe as you fight your way through a undead infested mountain to prove you're too strong for death."

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Our group logo

Our engine logo

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 2 Technical Artists

  • 6 Game Programmers

Production time:

  • 13 weeks half-speed = Around 260 hours.

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Engine:

  • Unreal Engine 5 as a level editor

  • Game Engine R.O.S.E made by the team

My Contribution:

  • We in LD chose to split the levels between us. My responsibility was level 1 and level 2 and we had continuous feedback between LD to make it feel logical at level load checkpoints and where the player was in the game.

  • Setting up scripting event

  • Alpha lighting levels

  • Member in Environment task force

  • Member in Story task force

  • Member in Planning task force

  • Member in Player & Enemy task force

  • Member in Gameplay task force

“I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.” 

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Social media

  • Youtube
  • Facebook
  • LinkedIn

My CV

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