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Draculight 
Mobile Puzzle Game

Game Pitch

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PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 6 Game Programmers

Production time:

  • 5 weeks half-speed = Around 100 hours.

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Engine:

  • Unity as a level editor

  • Game Engine made by the team

My Contribution:

  • Level design a predetermined number of levels with a predetermined level of difficulty for the puzzles, with continuous feedback from my LD colleagues.

  • Level Propping / Level Art

  • Member in Engine & Tools task force

  • Member in Gameplay & Puzzles task force

“I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.” 

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Social media

  • Youtube
  • Facebook
  • LinkedIn

My CV

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