
Scrooge McDuck: Me Money Bin
A FPV Platformer
PROJECT OVERVIEW
INTRODUCTION
Concept
In this Level you either play as Scrooge McDuck or as The Beagle Boys. Regardless, the player will be forced to avoid some of the deadly traps that the Money Bin contains such as cannons,
electrified floors, acid baths, Wooden mallet drop.
This level is a Main Mission to a side mission from the previous level which is a surveillance mission and it will be followed by a quick chase level.
Synopsis
Playing as Scrooge McDuck, you must break into your own Money Binge to access your beloved Lucky #1. Since Gyro Gearloose accidentally installed an alarm that for some reason can't be turned off, you must rely on your cunning and knowledge of your beloved Money Bin to get past the traps as smoothly as possible without causing too much damage.
But if you're playing as The Beagle Boys and have been commissioned to break into the Money bin to steal Scrooge McDuck’s Lucky #1, you'll have to get past everything he throws at you.
Rely on your brothers and your gadgets to get past the traps as smoothly as possible in order to bring more treasure than just the job requires.
Depending on how thorough you were during the previous side quest, the easier it is to find hidden paths and control panels inside the Money Bin. And the more traps you avoid without losing your
Flow, the more weaknesses you discover in the system.
USP (Unique Selling Point)
You get to break into the Money Bin, either as Scrooge McDuck or
as the Beagle Boys .
It exists because it contains an important scenario that the story builds on, the kind that Scrooge McDuck constantly has to put up with, either Gyro Gearloose installs something that doesn't work and
you have to solve it some other way, or it's the Beagle Boys constant attacks on Money Bin.
As Scrooge McDuck the game teaches the player to sneak past the traps.
AsThe Beagle Boys who hacks and uses his gadgets to get past the traps.
PROJECT DETALS
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Developed time: 2 weeks
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Engine used: Unreal Engine 5.3
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Additional programs: Blender Epidemic Sound
Sketchfab
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Level design and gameplay
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Visual Scripting (UE Blueprints)


WOW Moments
You get to play as Scrooge McDuck or as The Beagle Boys and
you get to go through The Money Bin and integrate with all the treasures and systems it contains.
But not only that, you also get to integrate with The Money Bin the most successful security system that is not tied to the building,
GizmoDuck to the rescue.
Location
It's set in Disney's Duckburg, maybe even with the design of the great Donald Duck artist Don Rosa.
Environment
Gameplay as Scrooge McDuck in Duckburg during a Sunny, warm autumn morning.
Gameplay as The Beagle Boys in Duckburg during a dark, cold, windy winter night.
Sound
Disney’s Ducktales music and sound.
Objective
The player has to get as smoothly as possible from the entrance on the ground floor to Scrooge McDuck's office on the eleventh floor where the Lucky #1 pedestal is located.
The player can either try to be careful when making their way past the traps by timing the traps, taking as little damage as possible and saving their energy for the upcoming chase.
Or just try to run past all the traps and take a chance that everything will go well.
Secondary objectives
As you play as Scrooge McDuck are that you cause as little damage as possible to the environment and the Money Bin.
As you play as The Beagle Boys is that you bring more treasure than what the job requires.
Gameplay Elements
Sneak, hacking, waiting/timing, some puzzle.
Difficulty
Depending on how you play. If you just run, it might feel stressful and difficult.
But if you sneak, wait and check the trap timing and hack system and control panels, it's probably more time consuming than difficult.

PROJECT SHOWREEL NAPKIN SKETCH AND OVERVIEW
Feel free to scroll through more images to view the process and in-game scenes that I have been a part of.
Napkin sketches I made from Don Rosa's blueprints drawnings of the Money Bin found in old Comic books
and
Unreal Engine 5 Levels I made from Napkin Sketches of the Money Bin from the blueprints I found in old Comic books
SCREENSHOT SHOWREEL
Feel free to scroll through more images to view the process and in-game scenes that I have been a part of.